![]() The movements are effectively mirrored if you want to do a nollie kickflip or heelflip instead. If you want to do a heelflip instead, you simply move the left stick in the opposite direction. You can then mix in some spins by holding either trigger while the board is still in mid-air.Ī kickflip, meanwhile, is performed by flicking down on the right stick (you still need to ‘pop,’ after all) and then pushing the left stick left, mimicking the way that your foot would drag and momentarily leave the deck in real life. A nollie, meanwhile, requires you to push the left stick forward - mimicking a left-footed pop on the nose - and release in the same fashion. In Skater XL, you ollie by holding the right stick down - the same way you would apply pressure on the tail to ‘pop’ - and then allowing it to move back into its default position. I skate ‘regular’ in real life, which means my right foot sits on the tail of the board and my left rests about three-quarters of the way up the grip tape. Performing tricks, meanwhile, is intuitive, provided you’ve stepped on a skateboard and attempted a heel flip or three before. It took an hour or two for me to override that muscle memory and use the triggers on my DualShock 4 for leaning left and right instead. Countless games have ingrained the idea that the left analog stick is for general movement. That means something as simple as a kickflip requires both sticks to complete.Īt first, this seemingly simple idea is utterly overwhelming. Skater XL, meanwhile, uses the left and right sticks for your left and right feet respectively. In Skate, the left analog stick was used to spin and generally point your character in the right direction. Skater XL’s control scheme is fundamentally different to the Skate franchise, though, because it uses both analog sticks for board trickery. Both games have a low camera angle, for instance, and hilariously bad ragdoll physics whenever you mistime a kickflip and fall down a long set of stairs. ![]() A small but passionate community has emerged on PC and now, at long last, a “1.0” version has launched for the masses on Xbox One, PS4 and Steam.įrom a distance, Skater XL looks eerily similar to Skate. I’ve been aware of this game for some time, because it’s been available through Steam’s Early Access program since January 2019. With Skater XL, that seemingly endless drought is finally over. As a PS4 and Nintendo Switch owner, my options have been limited to the excellent but arcade-focused OlliOlli games and the best-forgotten Tony Hawk’s Pro Skater 5. The third and final Skate title was released in 2009, and since then I’ve had little to fill the deck-shaped hole in my heart. When the series launched in 2007, the “flick it” control scheme - which pinned every ollie, nollie and flip trick to the right analog stick - felt wonderfully fresh and realistic compared to the Tony Hawk Pro Skater games. I have a massive soft spot for EA’s Skate franchise.
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